A = (-1.64, 3.78)
B = (1.68, 5.48)
C = (1.1, 3.38)
D = (3.36, 2.78)
E = (5.06, 0.88)
F = (2.04, 1.44)
G = (2.34, -0.44)
H = (-0.52, -2.24)
I = (-0.28, 1.12)
poly1, a_1, b, c, d, e, f, g, h, i = Polygon(A, B, C, D, E, F, G, H, I)
J = (10.74068, -0.2351)
A' = Mirror(A, J)
B' = Mirror(B, J)
C' = Mirror(C, J)
D' = Mirror(D, J)
E' = Mirror(E, J)
F' = Mirror(F, J)
G' = Mirror(G, J)
H' = Mirror(H, J)
I' = Mirror(I, J)
poly1', a', b', c', d', e', f', g', h', i' = Polygon(A', B', C', D', E', F', G', H', I')
a = 0 rad (slider from 0 to 180°, step °)
E'_1 = Rotate(E, a, J)
α = Angle(E, J, E'_1)
F'_1 = Rotate(F, a, J)
β = Angle(F, J, F'_1)
G'_1 = Rotate(G, a, J)
γ = Angle(G, J, G'_1)
H'_1 = Rotate(H, a, J)
δ = Angle(H, J, H'_1)
I'_1 = Rotate(I, a, J)
ε = Angle(I, J, I'_1)
A'_1 = Rotate(A, a, J)
ζ = Angle(A, J, A'_1)
B'_1 = Rotate(B, a, J)
η = Angle(B, J, B'_1)
C'_1 = Rotate(C, a, J)
θ = Angle(C, J, C'_1)
D'_1 = Rotate(D, a, J)
ι = Angle(D, J, D'_1)
B'_2 = Rotate(B, a, J)
κ = Angle(B, J, B'_2)
poly2, h'_1, i'_1, a'_1, b'_1, c'_1, d'_1, e'_1, f'_1, g'_1 = Polygon(H'_1, I'_1, A'_1, B'_1, C'_1, D'_1, E'_1, F'_1, G'_1)
j = Line(B, B')
k = Line(H, H')
l = Line(A, A')